Monsters in early zones are passive — they won't attack unless you hit them first. Once provoked, they become permanently aggressive for that life.
Higher level monsters attack on sight when you enter their aggro radius. Be prepared before entering high-level zones.
Melee: Chase and attack up close.
Ranged: Keep distance and fire projectiles.
Magic: Similar to ranged with magical attacks.
Bosses and elite monsters are always aggressive.
Each map is divided into 4 quadrants. When all regular monsters in a quadrant are defeated, the entire group respawns after 2 seconds at new positions. If some survive, individual monsters respawn after 15 seconds as a fallback. Bosses and elites have their own longer respawn timers.
Keep a monster out of reach for about 3 seconds and it commits to a charge: it drops into a sprint and matches YOUR movement speed for a few seconds, so simply out-running it no longer works — and the first attack it lands while charging is a guaranteed critical.
Counters: slows still cut a charging monster's speed, so crowd control is the answer, not distance. A stun stops it dead and holds the charge frozen while it lasts. Once the charge ends it cannot start another for a few seconds. Standing and fighting never triggers it — the clock only runs while the monster cannot reach you.
Written for game version 0.2.17. Found something out of date? Tell us on Discord.
Echoes of Creation is a free-to-play online 3D action RPG for Windows.