Major Content Update

The Sundering

The world's spine has cracked. A new continent rises from the wound.

Target release: August 17, 2026 — dates may shift as we polish

Latest update — v0.2.8, Nothing Goes Missing »

The death of The Forgotten One did more than crack a seal — it broke the world itself. Across the new land bridge lies the Sundering: a torn continent where three powers pull the pieces their way, and something older stirs beneath the Scar. This is the largest update Echoes of Creation has ever received.

7
New zones
11
Boss arenas
17
New monster species
36
New armor pieces
160+
New collection entries
16
New combat stats

A New Continent

Seven new zones spanning levels 31–50, from faction capitals to the endgame crater.

Map of the Sundering continent: the Light's golden highlands, the Dark's ember peaks, Creation's crystal groves, and the Scar torn through the centre
The Sundering — three realms pulling at a broken land, and the wound at its heart.
🏰

Three Faction Capitals

  • Dawnspire Bastion — seat of the Light
  • Umbral Hold — refuge of the Dark
  • The Wellspring — sanctuary of Creation
  • Living cities: roaming citizens, guards, merchants, and your new home waypoint

Field Zones

  • Reclaimed Dominion Lv 31–39 — Light territory
  • The Umbral Reach Lv 31–39 — Dark badlands under an ember dusk
  • Nascent Wilds Lv 31–39 — Creation's overgrown frontier
  • The Sundering Scar Lv 42–50 — the neutral endgame wound, where a Lv100 titan sleeps in the crater

Choose Your Faction

Light, Dark, or Creation — the choice shapes where you fight, where you respawn, and who stands beside you.

The Light faction
Light — her order shields us
The Creation faction
Creation — favored above gods
The Dark faction
Dark — the Creator favors strength

Faction Life

  • Pledge to one of three factions and gain your capital as home ground
  • Faction members respawn at their own HQ
  • Each faction holds its own field zone with its own monsters, bosses, and loot
  • The Scar belongs to no one — all three factions send expeditions
👑

New Bosses

  • Nine faction bosses — three champions for each of Light, Dark, and Creation — plus the guardians of the neutral Scar
  • Light: Solarch the Fallen Dawn, the shielded Dawnwarden, and the Oracle of the First Light with her orbiting halo of ammunition
  • Dark: the greatsword tyrant Umbral Dreadlord; Nightmaw, the Long Hunger — an eyeless horror that rains bolts from the sky and ignites the arena from the edge inward, the only safe ground at his feet; and Dreadplate, the Unbroken — an armoured avalanche that leaps onto your position and raises an impenetrable guard
  • Creation: the Thorn Titan and two guardians yet to be unearthed
  • New boss mechanics throughout: inverted ring zones you dodge inward, protective wards that turn an ally into a hazard, and Trembling — get touched by the wrong boss and his next wail sends you running in blind panic

The Story Continues

New main story chapters cross the land bridge into the wound.

Elder Maren's letters speak of a land bridge that was not there a season ago — and of the Light growing restless the closer she comes to it.

  • Choosing a faction is now a story moment — stand before the envoys of Light, Dark, and Creation, hear their cases, and pledge. The journey continues from your new capital.
  • One story, three paths — every faction walks the same questline through its own territory. Your objectives advance from your own zone's hunts and relics; no faction is left out of the tale.
  • Something sleeps beneath the Scar — the relics all three factions are hoarding share a single origin, and every haul pulled from the fields wakes it a little more. Stand at the crater's edge. Listen.

New Ways to Play

A Second Calling

  • Multiclass — from Level 30, learn a second class at Master Aldric for 10,000 Lumina
  • Each class keeps its own complete build: talents, stats, skills, and hotbar are parked when you switch away and restored exactly when you return
  • Switch anywhere through your loadouts — one tap swaps class, gear, and build together
🗡

The Warrior

  • A new playable class joins the roster — raw front-line power for those who meet the horde head on
  • Full skill kit, class weapons, and class change at Lv 10 like every calling
👤

Looks & Loadouts

  • New character models — every adventurer gets a visual refresh
  • Loadouts — save complete builds and swap in a tap: one for the hunt, one for the war, one for each of your classes

New Gear & Collections

Three new armor lines, a reworked collection book, and long-haul goals worth months of hunting.

dawnweave helmdawnweave mantledawnweave cuirassdawnweave gauntletsdawnweave greavesdawnweave boots
Dawnweave
the Light's regalia
duskweave hoodduskweave shroudduskweave harnessduskweave bracersduskweave leggingsduskweave treads
Duskweave
the Dark's shroud
rootweave crownrootweave canopyrootweave bulwarkrootweave vambracesrootweave rootguardsrootweave treaders
Rootweave
Creation's living armor
🛡

Sundering Armor

  • Dawnweave, Duskweave, and Rootweave sets — one per faction
  • Ultra-rare Exalted versions of every piece
  • Drops from faction bosses and field monsters — and yes, they are tradeable
  • New upgrade materials: Elorite and Sunderite, crystallised from the break itself
📖

Collections Reworked

  • Every Sundering monster drops relics and cores feeding a two-line collection book
  • Second lines combine trophies across monsters — the real chase
  • New collection stats: PvE/PvP Accuracy and Dodge, Damage Reduction, Skill Damage, Critical Damage, carry Weight and more
  • Deposit straight from your bag with a tap-in number pad
  • Search, stat filters, and an "Available" toggle to find where your loot goes
  • Gear collections extended to the Genesis tier

A World Reborn

The old world grew to meet the new one.

🏗

Bigger, Denser, Alive

  • Characters, monsters, and architecture rescaled — the world has real presence now
  • Faction capitals built as living cities: plazas, arches, altars, roaming citizens, birds overhead
  • Hunting fields roughly doubled in monster density across the continent
  • Every Sundering species fights back with a full kit — spinning AoEs, leaping colossi, exploding cores
💎

Loot Worth Hunting

  • Every species drops its own relic and core — 34 new collectibles feeding the new book
  • Boss armor drops roll straight from the server with visible bestiary rates
  • Sundering armor is tradeable — hunt it, wear it, or sell it on the marketplace
  • Zone capstone collections for the long-haul: months of goals for completionists
  • The World Boss board: every boss gets its own banner with a live respawn timer shared world-wide
  • Boss loot lands as ground drops with fair claim rules — the top-damage party gets first pick, first hit counts extra

Combat & Quality of Life

Combat Changes

  • Accuracy overhaul: high accuracy now lands reliably against monsters — no more phantom misses in PvE
  • New PvP hit model: match your rival's Dodge with Accuracy and your strikes are guaranteed
  • New status effects with on-screen indicators: Trembling, Fear, and a visible timer for Stun
  • Over a dozen new monster species across the continent, each with its own collection
🔧

Quality of Life

  • Chat loot filters — choose which pickup messages appear (gold, materials, equipment, Lumina, pets, gems)
  • Bestiary upgrades: bigger pages, armor set entries, cleaner drop tables
  • Collection and bestiary panels enlarged for easier browsing
  • Storage expanded to 250 slots — and double-click now moves whole stacks in and out
  • Auto Hunt learned restraint: set how many monsters an area skill should wait for before it fires
  • Rebuild your stats from the character panel — the Reallocate button uses a Scroll of Reallocation, or points you to where one is sold

Numbers, names, and dates reflect the current test build and may change before release.

The wound is opening

Play now and be ready when the continent tears.