Update v0.2.15

The Waking Dream

A new face for every screen, a first hour that finally pays — and guild work that pays the member who does it.

Released September 2026

This is the largest update the game has had since Early Access opened, and most of it is the part you look at. Every panel has been rebuilt — full screen, one font, one set of marks, and a dark theme if you want one. Underneath that, a new account no longer starts with a tutorial box: it starts inside the Forgotten Sanctum, in a dream, holding a level 40 warrior. The first ten levels now hand over real objects, the climb to 15 is far shorter, and Guild Coins finally pay the member for the two most guild-minded things in the game.

Your First Hour

A new account no longer opens on an empty road.

🌙

The Opening Dream

  • The first character an account creates wakes inside the Forgotten Sanctum — Eloria sealed and asleep above the altar, and the Forgotten One speaking from below it
  • You are handed a level 40 warrior in full Genesis gear for one fight, and six moments during it teach movement, targeting, the hotbar, cooldowns, potions and finishers — each stopping the game and lighting up the one thing that matters
  • When the Forgotten One falls the dream breaks, and you wake as your own level 1 adventurer in Eloria Village
🎁

The Adventurer’s Path

  • Every level from 2 to 10 now hands over something you can see. A first hour whose only reward was a number going up was asking you to enjoy the thing you were already doing
  • Level 2 — the full five-piece leather set, five empty slots filling at once
  • Level 4 — an 800 gold purse, which is two or three upgrades on the weapon in your hand
  • Levels 5, 8 and 10 — Lumina, a bag expansion, and the Wings of the Dove at the class change

A Shorter Climb

  • Levels 3 to 15 cost far less experience. Bands 3 to 8 are halved outright; 9 to 14 ease back up so the curve rejoins the old one exactly at 15
  • 3 to 10 has gone from 131,040 experience to 66,006, and the step that used to sit right where you pick your class is gone
  • Nothing past level 15 has changed — the pace from the class change onward is what it always was

Every Screen, Rebuilt

One font, one set of marks, and a dark theme beside the white glass.

🖥

Full Screen

  • Character, Skills, Talents, Pets, Life Skills, Enchanting, Guild, Marketplace, Monsterpedia, Collection, Achievements, Help, the World Map and Options all open full screen
  • A full-screen panel stops rendering the world behind it, which is worth a good deal of framerate on a crowded map
🌑

The Dark Theme

  • A Panel Theme switch in Video options, beside the white glass the game has always used
  • It changes while you watch — no restart, no reload, and every panel follows it

The Character Screen

  • Built around a six-point stat dial, with your character standing on a live stage beside it
  • The combat stats get their own weight, and each of the six stats has its own mark
  • A pet slot in the equipment ring — your summoned pet’s icon and level, and a click to open Pets
🔨

One Workbench

  • Enchanting and Socketing are the same bench, switched by a rail down the side
  • It opens beside your bag rather than on top of the bag you are dragging from
  • Gear you are wearing is no longer offered to it, and a locked piece shows its lock with a way to unlock it there
🎒

Bag and Wardrobe

  • The inventory is a full-height dock, and the wardrobe matches it
  • The filters are an icon strip, and an empty socket looks empty in all three places that draw one
👾

Monsterpedia

  • It shows the monster — the real model, textured, turning slowly, with what is known about it on the right
  • Three columns of drop table, and the corrupted previews read as void rather than as missing

Sharper Everywhere

  • Rajdhani throughout, with redrawn menu and HUD marks, and skill icons on square tiles carrying their tier colour on the frame
  • Nothing in a panel is drawn under 16 point any more
  • 1440p, ultrawide and 4K join the resolution list

The Icon Bar

  • One row of twelve, and it arrives set up: Inventory, Stats, Skills, Talents, Auto-Hunt, Market, Shop, Lumina, Daily, Events, Boss, Menu
  • Menu ▸ Customize HUD still rearranges it, and the DPS meter is retired

Guild Coins

The two most guild-minded acts in the game were the two with no payoff.

🪙

A Wallet of Your Own

  • Finishing a daily order moved the guild’s pool. Donating tower parts paid nothing at all. Both now pay you as well
  • One purse for your whole account, and it stays with you if you leave the guild
  • Coins start from zero with this update. The faucet ran through testing before the store opened, so nothing was ever bought with them — earning begins properly here, at 300 a day per character
🏪

The Store

  • Grouped by what a line is for, with your purse beside the title
  • Weekly limits, shared across your characters, so a scarce line is a real choice rather than something five alts clear at once
  • It refuses a purchase your bag cannot hold instead of taking the coins anyway
🏯

The Towers Wait for Their Leader

  • Handing over the last part used to raise the tower on the spot and spend thousands of points of the guild’s contribution pool — committed by whoever happened to carry the last brick
  • Donating now banks the parts and reports the tower ready. The leader builds it when the guild agrees
  • A tower’s Grade gates how much of its effect reaches you, and a refused build now says why

The Marketplace Takes Orders

Stop watching the board for something nobody has listed yet.

📝

Pre-orders

  • Say what you will pay and how many you want, and your Lumina is held up front until someone sells into it
  • Gear orders can demand a minimum upgrade level and socket count, so a +0 does not settle an order meant for a +7
  • A pre-order never takes an item out of a seller’s bag — it settles against a real listing, so every protection an ordinary sale has still applies

Counter-offers

  • A seller who thinks your price is low answers with an asking price, and you approve or reject it
  • An offer is a number and nothing else — no names in either direction, and nothing is held on either side until you approve
  • An offer nobody answers lapses after 48 hours at no cost to anyone
🍲

Cooking Sells

  • Every dish and drink you cook can now be listed — all eight recipes, where before none of them could be sold at all
  • A cooked meal changes hands like any other material, counted on both sides of the sale, so it can neither go missing nor arrive twice
🔍

The Board

  • Two columns and searchable, instead of one long scroll
  • Genesis joins the tier filter, from one tier list rather than two that disagreed

Out in the World

Smaller changes, in the places you spend your time.

Potential Pays in Its Own Band

  • Page II takes a tempered shard from deepstone or runestone; page III a resonant shard from voidglass, blightstone or tideglass
  • No page costs more than it did. What is gone is farming copper to buy a page whose own band is voidglass
  • Shards you already hold stay spendable on page I
💎

Drops and Nodes

  • Creator’s Fragments come off the Awakened Forgotten One ten times as often
  • Goblin Hills carries a third more to gather — iron, ironbark and bittermoss all go from nine veins to twelve
💬

Life Skills

  • Three chat switches instead of one — Gathering, Crafting and Refining, each on its own
  • The Refine shortcut is off the stamina row. Next to a “999 / 1000” reading it looked like it would refine your stamina; refining is on the Potential screen, where it always was

Fixed

The ones worth naming.

🛡

Progress and Property

  • A lost race at login could silently zero every Potential stat you had bought
  • A life material bought on the marketplace never reached the buyer’s ledger
  • Cancelling a listing — not selling one — was what burned the ledger entry behind it
  • A pre-order refund could be refused outright
  • Claiming something with a full bag now gives you what fits and keeps the rest waiting, instead of dropping the lot
🔧

Interface

  • Refining said “the forge refused it” for an ordinary out-of-ore, and reported spending 0 ore on a refine that had spent plenty
  • The world-boss countdown sits inside its icon, and the hotbar comes to the front while you drag onto it
  • The character sheet and the pet grids fit on screen at Extra Large interface size
  • The guild store’s daily limit counted per character when it was meant to be per account
  • The Creator’s Armor showcase overlapped itself in the shop, and Rose Seraph sat on a white plate
💥

Crashes and the World

  • A crash on map transitions, from effects still holding on to something the map had freed
  • A crash when the panel theme rebuilt over a panel a map change had already taken away, and a crash in Guild Orders
  • A dead character stays down instead of standing back up
  • Terrain lighting in a zone whose ground had only part of its normals — it broke that zone’s lighting on every load
  • Boss ability sounds that had been mapped never played, and the Forgotten One’s cues land with the attack now rather than after it

Go and look at it

The theme switch is in Video options, if the dark one is not for you.