Update v0.2.7

The Party Decides

Nobody gets pulled into a Battle Dungeon any more.

Released August 23, 2026

Until now, opening a Battle Dungeon was something that happened to you. The leader spent a key and everyone was pulled into a fifteen-minute boss fight without being asked — including anyone who had already used up their rewards for the day and would walk out with nothing. That is finished. Alongside it: the potion ladder finally grew a top end, and a long list of things that were quietly costing you rewards you had already earned.

The Battle Dungeon Asks First

Anyone in the party can open one now — and nobody goes in without saying yes.

🔑

Anyone Can Open One

  • Any member of the party can spend a key — it is no longer the leader's decision alone
  • The prompt names who used the key, so nobody is guessing where the run came from
  • Whoever spent the key now runs the fight, rather than the party leader

Everyone Has To Accept

  • The moment a key is used, everyone in the party gets the same prompt
  • A check mark appears beside each member as they accept, so you can see who is still deciding
  • Everyone has to accept before anyone goes in. One refusal, or one person who does not answer within 30 seconds, calls the run off
🔒

A Refused Run Costs Nothing

  • If the run is called off, the key is not spent
  • It stays in the bag of whoever offered it, exactly as it was
🕑

See What A Run Is Worth

  • Your remaining reward claims sit on your own row in the invite, and turn red when you have none left
  • A new Dungeons tab on your character screen shows the same count, with the time until it resets
  • The cap is shared across your whole account, not per character — switching characters does not give you three more runs
  • Past the cap you still get the kill and the bestiary credit, just none of the rewards

The Potion Ladder Grew A Top

The gold ladder used to stop at XL while the Lumina potions sat just above it. Both ends moved.

💧

Two New Tiers

  • XXL HP and XXL MP from the sundries merchant — 3,000 HP and 1,500 MP, 5,000 gold, Lv41
  • Supreme HP and Supreme MP — 5,000 HP and 2,000 MP for 7 Lumina
  • Lumina potions come off cooldown 30% faster than gold ones — 2.8 seconds instead of 4

Three New Buffs

  • Critical Damage, Skill Speed and Swiftness join the buff potions
  • They were previously impossible to buy at all — nothing stocked them. They are in the premium shop now
  • Sundering bosses drop bound HP and MP potions as ground loot
🔄

Easier To Actually Use

  • Potions in your bag now have an Auto-use toggle, with a badge on the slot so you can tell which one is set without opening it
  • Auto-Hunt shows you the potion it intends to drink as an icon, and XXL potions can be selected

Loadouts

  • Swapping in combat is only blocked when it changes your class. A loadout that differs by a pair of gloves is nothing but a run of ordinary equips
  • Changing class mid-fight is still refused — and the message now tells you that is the reason
  • Switching to another class's loadout used to carry your old class's shout buffs across with it. Those are cleared now

One Press Picks It Up

A Sundering boss scatters its drops across the arena so a group can share them. That is right — but it also meant clicking every single piece off the floor.

💰

Press E To Loot

  • E picks up the nearest item on the ground. One press takes one item, so press it again for the next
  • It reaches exactly as far as a click does — nothing new is lootable, it is just no longer a mouse hunt
  • It steps over loot still inside somebody else’s claim window rather than stalling on it
  • Where there is nothing to pick up, E still talks to NPCs, uses waypoints and opens chests exactly as before

Rewards That Were Going Missing

None of these announced themselves. They just made the game look stingier than it is.

🏆

Boss Kills That Did Not Count

  • Killing a boss on the Sundering continent did not count for anything. Not your bestiary, not boss quests, not daily objectives, not achievements
  • The kill registered, the loot dropped, the boss died — and every counter that should have moved sat still
  • It affected every boss on a hosted map, which is all of Sundering. The Forgotten One raid and Primordius were never affected
  • Credit now goes to everyone who actually damaged the boss
📈

Daily Reward EXP

  • You would claim the daily completion bonus, watch the bar jump, and watch it fall right back down
  • The reward was real — the next kill overwrote it with an older number
  • Every client-granted award rode the same path: daily bonuses, quest turn-ins, achievements, party share. Progress is never rolled backwards now
📦

Sundering Boss Drops

  • Loot from a Sundering boss sometimes never appeared on the ground at all after a server restart
  • The loot existed the whole time — it was thrown away on arrival because a restarted server reuses drop numbers and your client mistook the new loot for something it already held
  • Sundering bosses are the ones that scatter their loot for the shared claim window, so they were the ones this could happen to
  • This looked exactly like a terrible drop rate, and it was not
🎯

Halved Drop Rates

  • Bound boss potions and the Battle Dungeon Key were dropping at half their intended rate on every hosted map
  • An anti-farming rule meant only for crafting materials was being applied to them by mistake
  • The Key is back to its full rate from the Forgotten One

Everything Else

Smaller things, all of them things you could see.

🛡

Out In The World

  • Five seconds of protection when you first spawn after logging in — your gear and stats arrive in stages, and a hit landing before they settle could kill you at a fraction of your real health. Attacking ends it early
  • Monsters no longer pile up. The Corrupted lands, the coast and Dark Woods filled with far more monsters than intended the longer a server had been running
  • A monster's health bar sat still for a moment after every hit instead of dropping as you hit it
  • Boss effects and arena hazards kept playing after the boss was dead
  • A boss could hit you from anywhere on the map. Lumenform’s Lightning Judgment picked its targets from every player in the zone rather than the ones near it, so it marked and struck people who had never engaged it and could not even see it. Every boss on the Sundering continent chose targets the same way — they now only reach players close enough for the boss to be visible
  • The Primordius arena turned see-through whenever the camera pulled back
  • Elorite and Sunderite from Sundering bosses now fall as separate pickups instead of a single stack, so a group standing over a boss can share them
🔧

Interface And Odds And Ends

  • The Monsterpedia was telling you the wrong drop rates. It read the numbers the game shipped with rather than the ones actually in force, so a Sundering boss’s Elorite showed 21% when it really drops at 80%. It reads the live rate now
  • A boss’s bound potions filled the whole drop list. They collapse to a single Random Potion line, so the gem, the ore and the armour sets are visible again
  • Skill Speed now shows on your character screen, beside Attack Speed
  • Full translations across all supported languages
  • Critical Damage and Move Speed buffs showed "+0" with no icon, and Skill Speed was wearing the Attack Speed bottle
  • Auto-potion drank Lumina potions you had pinned even with "Use Lumina Potions" switched off
  • A Cleric could not heal a party member on the other side of the faction line
  • The Battle Dungeon daily quest could be given to players who had no key, leaving the day's set impossible to finish. It is out of the rotation
  • Gold in your inventory was abbreviated instead of shown in full
  • Bound potions and other bound loot showed a missing icon
  • The Warrior was missing a walking animation, and the Warrior's Void-Husk icon is in — completing The Corrupted collection set

Extra character slots are gone from the lobby. The purchase was retired a while ago and everyone who bought one was refunded — the button was still being drawn, which was misleading.

« Previous update — Shoulder to Shoulder (v0.2.6)

See you out there

Ask the party. Someone always says yes.