Update v0.2.8

Nothing Goes Missing

This one adds nothing. It stops things being taken away.

Released August 24, 2026

Every line below is something that was quietly taking progress away from you — a daily reset by a maintenance window, a quest that forgot where you were, items that were in your bag last night and gone this morning. Some of these have been happening for weeks, and each one looked like a different bug. Most of them turned out to be the same handful of mistakes, made in a few different places.

Your Progress Stays Yours

Nine ways a save could quietly lose something. All closed.

📜

Saves And Rollbacks

  • A maintenance window could reset your daily progress. When the servers came back, your dailies came back with them — reset to zero, whatever you had done that day. Everything else in your save was protected against this. Dailies were the one thing that was not
  • Quest progress could revert when you logged in. The same flaw in a second place: if two saves landed close enough together, the older one could win. I went looking for a third — there is not one
  • Logging out could overwrite newer progress. Two things wrote your character at the same moment — your own game saying goodbye, and the server saving what you had just done. Sometimes the wrong one landed last
  • A save could be written while no character was loaded, which wrote emptiness over real progress
🎒

Items And Gear

  • Items missing from your bag are restored when you log in. The server keeps its own record of what it has given you. If your bag has fallen behind that record, it is topped back up automatically, with nothing to report
  • Sockets and gems could go missing from a swapped piece of gear. For a fraction of a second during a swap, a piece belonged to nothing at all — not equipped, not in your bag. That gap was where the sockets went. There is no gap any more
  • A Primordius reward stone could vanish if you closed the game shortly after taking it. The reward is now committed before you can leave the dungeon
  • Loadouts only equip the gear they actually name. A loadout could put on a pair it never listed, replacing something you had chosen deliberately

Fast Travel Takes You Where You Asked

Three bugs that looked unrelated. They were one mistake.

🗺

Arriving Somewhere Else

  • The monsters from the zone you left could follow you. Arrive at Creator’s Gate from the Umbral Reach and you would find the Reach’s monsters standing in it — attacking, and unkillable, because they were not really there
  • The zone name could stay on the map you came from, so the game insisted you were still in Cursed Caverns while you stood somewhere else entirely
  • And it could crash the game outright, particularly when leaving a busy zone with other players around you

What Was Actually Wrong

  • The game was announcing your arrival a fraction of a second before the new zone existed
  • Everything that reacts to arriving — the monsters around you, the map name, the other players — was reacting to a world that was not there yet
  • Which of the three you got depended on timing, so the same bug was reported as three separate ones
  • It waits now. Nothing is told you have arrived until you actually have

And The Potions You Could Not Buy

Listed in the shop, refused at the counter.

🧪

Back On The Shelf

  • Critical Damage, Skill Speed and Swiftness Potions. The three potions added last patch were in the Lumina shop but turned away at checkout every single time
  • Supreme HP and Supreme MP Potions, which had been unbuyable for far longer than that without anyone mentioning it
  • All five work now, at the prices shown. No client update was needed for this one — it was fixed the moment it was found

If something of yours went missing before today and has not come back on its own, send me a report in-game and I will look at your account directly. The record of what you earned is on the server, and it is recoverable.

« Previous update — The Party Decides (v0.2.7)

See you out there

Go and earn something. It will still be there tomorrow.