Uncover the truth. Free the Light. Defy the Dark.
A top-down 3D action RPG with real-time combat, class advancement, and loot-driven progression.
Every release, newest first. The game updates through Steam.
The world was shaped by a mysterious figure known only as the Creator.
In ages past, the Creator brought forth two mythical beings: The Light, a benevolent girl of immense power who once saved the world from a great catastrophe, and The Dark, a boy who seized the moment of her weakness to seal her away.
With the Light imprisoned, corruption crept across the land. Guided by Elder Maren in Eloria Village, you set out to investigate it, uncover ancient texts, and piece together the Creator's story — through corrupted forests, goblin-infested hills, cursed caverns and ancient ruins, to the Creator's Gate, where The Forgotten One stands guard over the sealed Light.
It should have ended there. Instead the world's spine cracked. A land bridge now stands where there was open water a season ago, and beyond it a continent has risen out of the wound — the Sundering. Elder Maren's letters say the Light grows restless the closer she comes to it.
Three orders cross that bridge, each certain it alone reads the Creator's will. Light holds that her order shields us. Dark holds that the Creator favours strength. Creation holds the faithful favoured above gods. You will stand before their envoys and pledge — and the same story will unfold along a different road depending on whose banner you carry.
No one holds the Scar itself. All three send expeditions down into the crater and haul relics back out, and every relic they take shares a single origin. Something beneath it is waking, a little more with each one.
A benevolent being who sacrificed her power to save the world, now sealed away and waiting to be freed.
Seized the Light's moment of weakness to imprison her. His whereabouts remain unknown.
The crater the new continent rose from. It belongs to no faction, and the relics pulled out of it all answer to the same buried thing.
A full-featured action RPG packed with systems to explore, grind, and master.
At level 10, choose one of five specializations. Each class offers a unique playstyle.
Defense and survivability. Shield provides defense and dodge bonuses. Wide melee arcs and the ability to stand your ground.
Speed and critical hits. Dual-wielding increases attack speed and crit chance. High risk, high reward gameplay.
Accuracy and range. Quiver boosts accuracy and extends effective range. Excels at kiting and area-of-effect damage.
Magic and sustain. Orb boosts MP regen and magic damage. The only class with healing abilities.
The heaviest single hits in the game. A greatsword takes both hands, so a Warrior never carries an off-hand — the weapon hits harder to make up for it, and holds two kinds of gem where others hold one.
Two continents, each with its own enemies, lore and challenges — and its own reasons to be there.
The heartland, and the whole of the original journey. Peaceful ground: no player can attack you here.
Your home base. NPCs, shops, class change master, and quest givers await.
Corrupted wildlife and the first lore fragments hinting at an ancient conflict.
Deeper corruption. Fragments reveal the existence of two mythical beings.
Goblins emboldened by growing darkness. Lore describes the Light's sacrifice.
Undead and spectral enemies. The Dark's betrayal and sealing of the Light revealed.
Remains of the Creator's domain. The Shadow Guardian lurks. The full story unfolds.
Shadow sentinels guard The Forgotten One — defeat it to free the Light.
The continent that rose out of the wound, reached by crossing the land bridge. Pledge to a faction and its ground becomes your home.
The approach. Terraced farmland that belongs to no faction, and the first ground on the far side of the bridge.
The three faction capitals — Light, Dark and Creation. You respawn at your own, and no fight can follow you inside it.
Light's field. Sun-bleached ruins held by Solarch the Fallen Dawn, the shielded Dawnwarden, and the Oracle of the First Light.
Dark's field. Ashen badlands under a permanent dusk, prowled by the Umbral Dreadlord and by Nightmaw, the Long Hunger.
Creation's field. Ground still deciding what it wants to be, and the hunting range of the Thorn Titan.
The crater itself. It belongs to no one — all three factions send expeditions down for the relics, and every relic answers to the same buried thing.
Battle fearsome creatures and wield powerful weapons across your adventure.
Goblin Scout
Goblin Shaman
Skeleton Warrior
Light Sabre
Light Bow
Scythe
Void Staff
Where the game is now, and what comes next. Echoes of Creation is in Early Access and updates regularly.
Planned features are in design or development and may change before release. Anything listed as Released is playable today.
Get Echoes of Creation on Steam to install and play. Updates, achievements, and more delivered through Steam.